In the storyline, he's supposed to be on par in terms of combat skill with the gunslinger, so he should be at least as useful in a fight. His shotgun is great for crowd controlling weak enemies, but I want to develop skills that make him special so that players don't feel like he's dead weight in the party. be a mage? I'm not sure how my Ranger will work though. Find NSFW games tagged RPG Maker like Town of Passion, RPG GROVE 0.122a, Renryuu: Ascension, Yorna: Monster Girl's Secret, -PURPLE- on itch.io, the indie game hosting marketplace. My Sniper should be high powered, precise, but slow. Some things I've managed to figure out are that my gunslinger should be focusing on the number of bullets being put into the air. Find NSFW games tagged RPG Maker like Overwhored, Burning Horns - A Bara Isekai JRPG, Zombie's Retreat 2, RPG GROVE 0.122a, An RPG with Bellies in it on itch.io, the indie game hosting marketplace. The big one: How do I make the battle FEEL like a wild west shoot out with the current battle system? I have a few little ideas, but it's really not fully fleshed out, yet. I really want this game to represent an improvement in my game development skills.ģ. In the end, bosses I expected to be extra hard were total pushovers. In the beginning, players were one-shotted. What should I do about damage calculations? In my first game, I screwed this up big time. I feel like if I don't have at least one upgraded weapon, people won't be happy.Ģ. I know that I want each player to have a "special" weapon made just for them, and their starting weapons. How many upgrades should each player have for weapons? The game isn't going to be long, so I can't imagine that it would make sense coming up with some vast array of incremental upgrades. There are a few questions weighing on my mind:ġ. Today I'm contemplating my battle system because I'm working on weapons.